Programming Games with Microsoft Small Basic Tutorial! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue. Blakelock High School Oakville, Ontario. Users learn about program design, using Small Basic objects (including button controls), many elements of the Small Basic language, and how to debug and share finished programs. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game programs built include, in increasing complexity (Game Screen Shots): Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe – The classic game.
Match Game – Find matching pairs of hidden photos – use your own photos! Pizza Delivery – A business simulation where you manage a small pizza shop for a night. Moon Landing – Land a module on the surface of the moon. Leap Frog – A fun arcade game where you get a frog through traffic and across a raging river. The product includes over 7. Small Basic source code and all needed graphics and sound files.
This unique flexibility sets us apart from all other digital tutorials on the market. The Digital PDF E- Books can be downloaded from our website immediately after purchase. Small Basic is a simplified version of the many BASIC (Basic All- Purpose Symbolic Instruction Code) programming languages of the past. Small Basic has only 1. The Small Basic language is simple enough to allow programs to be written with keyboard driven input and text- only output, but powerful enough to create eye- catching graphical user interface (GUI) applications where input may come from a keyboard, a mouse, or even a touch- screen.
The Small Basic programming environment is very user- friendly - providing a context- sensitive command reference, so that the user learns the commands while typing. Each command has help on the side- bar providing an explanation of the syntax and the options available in order to complete the command.
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While the Small Basic environment is ideal for the youngest programmer, these tutorials are written to provide the best foundation to learn programming concepts in computer science - regardless of the language. Correct object- oriented terminology is emphasized throughout the lessons - making them exceedingly valuable for young learners. The tutorials provide the benefit of completed games - fully documented projects from the teacher's point of view. That is, while full solutions are provided for the teacher's (and learner's) benefit, specific game projects are presented in an easy- to- follow set of lessons explaining concepts fundamental to all languages - data types, input and output, decision making, looping, built- in functions, the different types of errors (syntax versus logical), logical expressions, comparison operators, random numbers, arrays, and subroutines. Emphasis is placed on GUI objects unique to Small Basic.
GUI's are the foundation for game- specific lessons. While game programming holds a higher degree of interest for the young programmer, an experienced teacher would recognize all of the above as a substantive list of topics in any first computer science course - whether for elementary, middle or secondary school students.
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The learner may follow the tutorials at their own pace while focusing upon context relevant information. Every bit of the lesson is remembered as it contributes to the final solution to a real- life application. The finished product is the reward, but the student is fully engaged and enriched by the process. Download Photos To Psp Music Videos Free.
This kind of learning is often the focus of teacher training. Every computer science teacher knows what a great deal of work is required for projects to work in this manner, and with these tutorials, the work is done by an author who understands the classroom experience. That is extremely rare! Graduated Lessons for Every Project .. Lessons, examples, problems and projects.
Increasing and appropriate difficulty.. Great results. With these projects, there are lessons providing a rich background on the programming topics to be covered. Once understood, concepts are easily applicable to a variety of applications. Then, specific games are drawn out so that a learner can practice with the Small Basic commands. A summative game program for the chapter is presented.