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Company of Heroes 2 - Wikipedia, the free encyclopedia. Company of Heroes 2 is a real- time strategyvideo game developed by Relic Entertainment and published by Sega for Microsoft Windows, OS X, and Linux. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet.
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Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3. In January 2. 01.
Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual property from THQ. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. In order for a player to receive the benefits of a flagged point he owns, it must be part of his contiguous area of captured territory, thus allowing an unbroken chain (.
Thus, the resource intake and population cap will be curtailed if the opposing side captures territory that isolates (. Manpower is used to build common units, and the amount will decrease the larger a player's army grows. Buildings. However, the occupants can be flushed out through attacks by artillery or soldiers using flamethrowers and grenades.
The building- damage system from Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks; weapons support center, vehicle center, and tank hall. A field hospital can help treat seriously injured soldiers. Combat mechanics. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific capabilities.
Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. Most combat takes place through direct, line- of- sight engagements. As with the original Company of Heroes, colored dots will show locations that provide varying degrees of cover for soldiers and support units.
Soldiers can also climb over low terrain obstacles such as fences and walls. Occasionally if a vehicle takes too much damage, it will be abandoned rather than destroyed; they crew is killed but the vehicle remains mostly intact. Abandoned vehicles can be repaired by engineer units and recovered or captured by sending an infantry squad of sufficient size to crew it. The game also offers the player a chance to complete side quests in a mission, which are denoted by an inverted triangle icon.
True. Sight. In contrast to overhead visibility seen in other strategy games, True. Sight more accurately represents a unit's visibility range based on environmental conditions and type of unit.
Weather. The soldiers can recover their body heat if they are close to a bonfire or have found a building to shelter in, though soldiers in cover outside will not lose or gain body heat. Players moving through deep snow will move at a reduced speed unless they are on a road; their footprints are also visible to the enemy. Certain maps have frozen bodies of water, allowing for more movement options. However, players face the danger of being attacked from the other side; as a result, the ice can buckle under the weight of the units in movement or shattered by explosions.
Theatre of War. Eighteen missions set in 1. The first of these offerings is Case Blue, a package only free to pre- ordered copies and Red Star editions of the game, featuring the Axis forces during the Fall Blau campaign on the Eastern Front.
Starting from the fifth mission set in Stalingrad, Order 2. Fresh Conscripts, Frontoviki Squads, or Penal Battalions. A time bar appears on the left side of the map display; for that duration, players must not have their soldiers go into full retreat back to headquarters or else said soldiers will be executed for doing so.