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This shaderpack adds shadows, dynamic lighting, and waving grass, leaves and water to the game. Unlike other shaderpacks, Sildur's Shaders is designed to work on all graphics cards and computers, including Macs, while still delivering a great graphical experience. See below for screenshots and download links. Cinematic by Death.
Dealer. 24. 4 (v. Cinematic by XDanielcrafter. X (v. 1. 1. 41): Me, showing of some new settings that can be tweaked ingame - while playing. Currently there's only water reflections. Other kind of reflections(specular mapping) will return together with Parallax mapping at some point. Enable or Disable an effect*Note, newer optifine versions for 1. Just go to: options - > video settings - > shaders - > pick a shader from the list - > shader options.
To enable an effect, remove the 2 slashes (//) infront of something like: //#define Bloom - > #define Bloom. To disable something add 2 slashes (//) infront of something like that: #define Bloom - > //#define Bloom. Where can I find more or other effects? Most effects are stored in final. Reflections can be found in composite. Waving objects can be found in gbuffers. It depens on your GPU how well it works / looks.- Applied a temporary fix for enchanted stuff, it shows the effect on some items but the colors are abit off.
Still released this patch because they are no longer invisible. Temponary fixes will be resolved in the future, I have to rework the way things are rendered to fix everything correctly. Vibrant v. 1. 1. 52: - Improved sky while raining on lite preset.- Fixed flickering on hand / handheld items (for intel gpus). Thanks to Vico for testing.- Fixed fog rendering in nether.- Fixed fog rendering through transparency in nether.- Fixed pixelated screen if bloom is disabled.- Fixed bloom option in nether.*Know issues: Transparency isn't rendering correctly in nether for Intel gpus, not sure why. Vibrant v. 1. 1. 51 hotfix: - Fixed issues with compiling the shaderpack on intel gpus.- Fixed text on signs if parallax mapping is enabled. Some undocumented changes, missing from the previous changelog: - Moon is now also drawn by the shaderpack, like the sun.- Added an ingame option to toggle the shader moon.
If it overlaps with the default moon either disable it in video settings - > details - > Sun & Moon. Or disable the shader moon.
Vibrant v. 1. 1. 5: - Improved shadow distance.- Shadows go through water now.- Shadows can be disabled now. No problem, added an ingame option to toggle the color boost.- Added a new option called whiteworld which makes replaces every color with white. Screenshot - > https: //i. UB8. O. png- Added an ingame option to toggle mobs flashing red when hurt- Added an ingame option to toggle underwater fog- Added an ingame option to adjust the view distance of distance- blur (dof)- Added parallax mapping. So disabled by default until recoded.
Also requires bloom to be enabled.- Bloom is not final, but the current one should be faster compared to v. Motionblur affects your hand / handheld items, same for depth of field.- Lite preset is no longer that cut down, the only thing that's missing are reflections. Vibrant 1. 1. 41: - Added an ingame option to change the amount of blur used by bloom.- Reduced the amount of blur used by bloom a bit. Reducing blur makes the bloom effect abit weaker.- Added an ingame option to adjust the lighting strength of emissive blocks, like torches.- Lighting strength of emissive blocks is NO LONGER AFFECTED BY MOONLIGHT.- Bloom strength is NO LONGER AFFECTED BY MOONLIGHT.- Increased the max.
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No more jumpy lighting switches between day/night/inside- Cleaned and optimized code(small performance boost), no more double defines @Sp. Fixed and improved handheld items that cast light. Their light range is no longer nearly infinite.- Mobs now flash red again when hurt.
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Vibrant 1. 1. 4: - New, much better bloom.- Godrays are no longer visible while raining.- Nights are now a bit brighter.- Everything is now less dark while raining.- Shadows are now a bit darker, to increase contrast and compensate for increased brightness caused by bloom.- Overall some minor lighting changes, improvements and bugfixes.- Emissive blocks now look better even if bloom is disabled.- Motionblur works way better with the new bloom, I can only recommend it. Vibrant 1. 1. 3: - NEW, simple water caustics, also slightly changed transparency of water- NEW, added more options that can be tweaked ingame is using Optifine 1. G9 or higher. For example: Brightness during night time can be adjusted ingame now. Also things like shadow distance and resolution can be changed while playing. Vibrant 1. 1. 2- FIXED, Depth of field, thanks to Skate.
Vibrant 1. 1. 1- FIXED, Cel shading, thanks to Apechief for pointing that out!- Updated whole shaderpack to support new optifine features better (Requires optifine 1. G9 or newer)Vibrant 1. NEW, simple HDR, your .
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