Vampire: The Masquerade . Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role- playing game Vampire: The Masquerade and follows either a male or female character who is killed and subsequently revived as a fledgling vampire. The game depicts the fledgling's journey through 2. Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires. Bloodlines is presented from first- and third- person perspectives. The player assigns their character to one of several vampire clans. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters.
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The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown. Troika's 3. 2- member team began development of Bloodlines in November 2. Vampire: The Masquerade .
Troika used Valve Corporation's Source game engine, then- in- development, which was being used for Valve's own Half- Life 2. The game's production was turbulent, as the design's scope exceeded the available resources, and the team were left without a producer for nearly a year until Activision appointed David Mullich to the role, where he found designs and levels unfinished or abandoned. After three years in development with no end in sight and running over budget, Activision set a strict deadline for completion, and Bloodlines was released incomplete in November 2.
Released in competition with Half- Life 2 and several other titles, Bloodlines sold fewer than 8. It divided critics at the time; although they praised the game's writing and scale of choice, they criticized its technical flaws. It was Troika Games' last production before its failure in early 2. The game has a cult following as a rarely replicated example of gameplay and narrative, and contemporary criticism has recognised it as a flawed masterpiece. As of 2. 01. 4, Bloodlines had received ten years of post- release support from its fans, who have supplied fixes and restored lost and deleted content. Gameplay. The points spent on Attributes and Abilities combine to determine a player's success or effectiveness in performing tasks such as using firearms, brawling, and lock- picking; for example, determining how accurate or how far the player can shoot, or if they can hack a computer. Abilities are talents (such as brawling and dodging), skills (such as firearms and melee) and knowledges (such as computers and investigation).
During character creation, each upgrade costs one point. The upgrade cost increases as the game progresses.
Although the attractive Toreadors receive bonuses for seduction and persuasion, opening additional dialog options, they are physically weak; the Nosferatu are forced to travel in the shadows or through sewers to avoid alerting humans, but receive bonuses to their intelligence and computer skills, which enables access to more information. The Malkavians have separate dialog options, reflecting their inherent insanity. The interface shows character health and weapon on the left, with available blood and Disciplines on the right. Firearms combat is first- person, with character points assigned to the firearms skill determining the shot's accuracy and how long it takes to target an opponent. It is drained with each use, and can be replenished by drinking from rats, visiting blood banks or drinking from humans by attacking or seducing them. Violating the masquerade five times draws the ire of vampire hunters and loses the game. Some actions cost humanity points; a low humanity score alters available dialog options to become more aggressive, and increases the chance of entering a frenzied state and embarking on a killing spree, when the vampire's blood is low.
This frenzy can also be triggered by a large amount of damage. Like masquerade points, losing all humanity points ends the game, with the vampire becoming a mindless beast.
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